(svn r23009) -Change: Improve appearance of antialiased text with shadow.

This commit is contained in:
peter1138
2011-10-07 07:48:59 +00:00
parent ca1df3ddab
commit 8a41530585
3 changed files with 21 additions and 2 deletions

View File

@@ -1057,6 +1057,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour)
static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams &params, bool parse_string_also_when_clipped)
{
DrawPixelInfo *dpi = _cur_dpi;
bool draw_shadow = GetDrawGlyphShadow();
UChar c;
int xo = x;
@@ -1087,7 +1088,13 @@ skip_cont:;
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
if (x >= dpi->left + dpi->width) goto skip_char;
if (x + _max_char_width >= dpi->left) {
GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP);
const Sprite *glyph = GetGlyph(params.fontsize, c);
if (draw_shadow && params.fontsize == FS_NORMAL && params.cur_colour != TC_BLACK && !(c >= SCC_SPRITE_START && c <= SCC_SPRITE_END)) {
SetColourRemap(TC_BLACK);
GfxMainBlitter(glyph, x + 1, y + 1, BM_COLOUR_REMAP);
SetColourRemap(params.cur_colour);
}
GfxMainBlitter(glyph, x, y, BM_COLOUR_REMAP);
}
x += GetCharacterWidth(params.fontsize, c);
} else if (c == '\n') { // newline = {}