(svn r23009) -Change: Improve appearance of antialiased text with shadow.
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@@ -1057,6 +1057,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour)
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static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped)
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{
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DrawPixelInfo *dpi = _cur_dpi;
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bool draw_shadow = GetDrawGlyphShadow();
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UChar c;
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int xo = x;
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@@ -1087,7 +1088,13 @@ skip_cont:;
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if (IsPrintable(c) && !IsTextDirectionChar(c)) {
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if (x >= dpi->left + dpi->width) goto skip_char;
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if (x + _max_char_width >= dpi->left) {
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GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP);
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const Sprite *glyph = GetGlyph(params.fontsize, c);
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if (draw_shadow && params.fontsize == FS_NORMAL && params.cur_colour != TC_BLACK && !(c >= SCC_SPRITE_START && c <= SCC_SPRITE_END)) {
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SetColourRemap(TC_BLACK);
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GfxMainBlitter(glyph, x + 1, y + 1, BM_COLOUR_REMAP);
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SetColourRemap(params.cur_colour);
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}
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GfxMainBlitter(glyph, x, y, BM_COLOUR_REMAP);
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}
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x += GetCharacterWidth(params.fontsize, c);
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} else if (c == '\n') { // newline = {}
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