(svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ wrapper for CBlobT

This commit is contained in:
smatz
2008-05-07 18:31:29 +00:00
parent cc107fe0f9
commit 8a422e34df
10 changed files with 57 additions and 142 deletions

View File

@@ -14,9 +14,11 @@
#include "player_type.h"
#include "strings_type.h"
#include <vector>
typedef uint16 EngineID;
typedef uint16 EngineRenewID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
typedef std::vector<EngineID> EngineList; ///< engine list type
struct Engine;