(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.

This commit is contained in:
rubidium
2007-08-30 20:40:33 +00:00
parent 9833639b00
commit 8a6cc3aa10
12 changed files with 23 additions and 47 deletions

View File

@@ -65,7 +65,11 @@ struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
RoadStop(TileIndex tile = 0);
virtual ~RoadStop();
bool IsValid() const;
/**
* Determines whether a road stop exists
* @return true if and only is the road stop exists
*/
inline bool IsValid() const { return this->xy != 0; }
/* For accessing status */
bool HasFreeBay() const;
@@ -175,7 +179,12 @@ public:
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
uint GetPlatformLength(TileIndex tile) const;
bool IsBuoy() const;
bool IsValid() const;
/**
* Determines whether a station exists
* @return true if and only is the station exists
*/
inline bool IsValid() const { return this->xy != 0; }
};
enum StationType {