(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.

This commit is contained in:
rubidium
2010-08-18 17:06:45 +00:00
parent 7caedf7810
commit 8a9929d702
5 changed files with 36 additions and 50 deletions

View File

@@ -572,7 +572,7 @@ static void MaybeStartNewCompany()
if (n < (uint)_settings_game.difficulty.max_no_competitors) {
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
DoCommandP(0, 1, INVALID_COMPANY, CMD_COMPANY_CTRL);
DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
}
}
#endif /* ENABLE_AI */
@@ -745,46 +745,30 @@ void CompanyNewsInformation::FillData(const Company *c, const Company *other)
* @param tile unused
* @param flags operation to perform
* @param p1 various functionality
* - p1 = 0 - create a new company, Which company (network) it will be is in p2
* - p1 = 1 - create a new AI company
* - p1 = 2 - delete a company. Company is identified by p2
* @param p2 various functionality, dictated by p1
* - p1 = 0 - ClientID of the newly created client
* - p1 = 1 - CompanyID to start AI (INVALID_COMPANY for first available)
* - p1 = 2 - CompanyID of the that is getting deleted
* - bits 0..15:
* = 0 - create a new company
* = 1 - create a new AI company
* = 2 - delete a company
* - bits 16..24: CompanyID
* @param p2 ClientID
* @param text unused
* @return the cost of this operation or an error
*
* @todo In the case of p1=0, create new company, the clientID of the new client is in parameter
* p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* on the server itself. First of all this is unbelievably ugly; second of all, well,
* it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
*/
CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
CompanyID company_id = (CompanyID)GB(p1, 16, 8);
ClientID client_id = (ClientID)p2;
switch (p1) {
switch (GB(p1, 0, 16)) {
case 0: { // Create a new company
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;
#ifdef ENABLE_NETWORK
/* Joining Client:
* _local_company: COMPANY_SPECTATOR
* cid = clientid
*
* Other client(s)/server:
* _local_company: what they play as
* cid = requested company/company of joining client */
ClientID cid = (ClientID)p2;
/* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost();
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(cid);
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
if (ci == NULL) return CommandCost();
/* Delete multiplayer progress bar */
@@ -802,7 +786,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
/* This is the client (or non-dedicated server) who wants a new company */
if (cid == _network_own_client_id) {
if (client_id == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
@@ -817,9 +801,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
if (_network_server) {
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
* server side in network_server.c:838, function
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
CompanyID old_playas = ci->client_playas;
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_id);
@@ -855,12 +836,12 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
case 1: // Make a new AI company
if (!(flags & DC_EXEC)) return CommandCost();
if (p2 != INVALID_COMPANY && (p2 >= MAX_COMPANIES || Company::IsValidID(p2))) return CMD_ERROR;
DoStartupNewCompany(true, (CompanyID)p2);
if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
DoStartupNewCompany(true, company_id);
break;
case 2: { // Delete a company
Company *c = Company::GetIfValid(p2);
Company *c = Company::GetIfValid(company_id);
if (c == NULL) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CommandCost();