(svn r8880) -Codechange: make anim cursors an array of structs.

This commit is contained in:
rubidium
2007-02-24 15:05:14 +00:00
parent 4fd8926e9d
commit 8ac0e7be21
3 changed files with 24 additions and 21 deletions

View File

@@ -13,15 +13,15 @@
* @param Sprite The Sprite to be displayed
* @param display_time The Number of ticks to display the sprite
*/
#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time,
#define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
/** This indicates the termination of the cursor list
*/
#define ANIM_CURSOR_END() 0xFFFF
#define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
/** Animated cursor elements for demolishion
*/
static const CursorID _demolish_animcursor[] = {
static const AnimCursor _demolish_animcursor[] = {
ANIM_CURSOR_LINE(0x2C0, 8)
ANIM_CURSOR_LINE(0x2C1, 8)
ANIM_CURSOR_LINE(0x2C2, 8)
@@ -31,7 +31,7 @@ static const CursorID _demolish_animcursor[] = {
/** Animated cursor elements for lower land
*/
static const CursorID _lower_land_animcursor[] = {
static const AnimCursor _lower_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2BB, 10)
ANIM_CURSOR_LINE(0x2BC, 10)
ANIM_CURSOR_LINE(0x2BD, 29)
@@ -40,7 +40,7 @@ static const CursorID _lower_land_animcursor[] = {
/** Animated cursor elements for raise land
*/
static const CursorID _raise_land_animcursor[] = {
static const AnimCursor _raise_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2B8, 10)
ANIM_CURSOR_LINE(0x2B9, 10)
ANIM_CURSOR_LINE(0x2BA, 29)
@@ -49,7 +49,7 @@ static const CursorID _raise_land_animcursor[] = {
/** Animated cursor elements for the goto icon
*/
static const CursorID _order_goto_animcursor[] = {
static const AnimCursor _order_goto_animcursor[] = {
ANIM_CURSOR_LINE(0x2CC, 10)
ANIM_CURSOR_LINE(0x2CD, 10)
ANIM_CURSOR_LINE(0x2CE, 29)
@@ -58,7 +58,7 @@ static const CursorID _order_goto_animcursor[] = {
/** Animated cursor elements for the build signal icon
*/
static const CursorID _build_signals_animcursor[] = {
static const AnimCursor _build_signals_animcursor[] = {
ANIM_CURSOR_LINE(0x50C, 20)
ANIM_CURSOR_LINE(0x50D, 20)
ANIM_CURSOR_END()
@@ -68,7 +68,7 @@ static const CursorID _build_signals_animcursor[] = {
* definitions we have above. This is the only thing that is
* accessed directly from other files
*/
static const CursorID * const _animcursors[] = {
static const AnimCursor * const _animcursors[] = {
_demolish_animcursor,
_lower_land_animcursor,
_raise_land_animcursor,