Add setting to scale primary industry cargo production

This commit is contained in:
Jonathan G Rennison
2020-12-21 20:47:44 +00:00
parent c7fa284db4
commit 8ac436f507
8 changed files with 26 additions and 2 deletions

View File

@@ -1787,6 +1787,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (orig
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Town cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passenger, mail, and other town cargo production is scaled by approximately 2^factor (exponential)
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Industry cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills