GRF: Add road stops variable for road info of nearby plain road tile
See: #464
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@@ -1866,7 +1866,7 @@ const byte _road_sloped_sprites[14] = {
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* @param bits Roadbits
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* @return Offset for the sprite within the spritegroup.
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*/
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static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
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uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
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{
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if (slope != SLOPE_FLAT) {
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switch (slope) {
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