(svn r2664) Remove depedency on player.h from variables.h
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7
player.h
7
player.h
@@ -196,8 +196,12 @@ void AiDoGameLoop(Player *p);
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void UpdatePlayerMoney32(Player *p);
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#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
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extern PlayerID _current_player;
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#define MAX_PLAYERS 8
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VARDEF Player _players[MAX_PLAYERS];
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// NOSAVE: can be determined from player structs
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VARDEF byte _player_colors[MAX_PLAYERS];
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static inline Player* GetPlayer(uint i)
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{
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@@ -229,6 +233,9 @@ static inline bool HasRailtypeAvail(Player *p, RailType Railtype)
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return HASBIT(p->avail_railtypes, Railtype);
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}
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/* Validate functions for rail building */
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static inline bool ValParamRailtype(uint32 rail) { return HASBIT(GetPlayer(_current_player)->avail_railtypes, rail);}
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/** Returns the "best" railtype a player can build.
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* As the AI doesn't know what the BEST one is, we
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* have our own priority list here. When adding
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