(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
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@@ -381,6 +381,17 @@ struct ResolverObject {
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uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
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const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
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void (*StorePSA)(struct ResolverObject*, uint, int32);
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/**
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* Resets the dynamic state of the resolver object.
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* To be called before resolving an Action-1-2-3 chain.
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*/
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void ResetState()
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{
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this->last_value = 0;
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this->trigger = 0;
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this->reseed = 0;
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}
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};
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#endif /* NEWGRF_SPRITEGROUP_H */
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