Feature: Non-rectangular sparse station catchment area.

This commit is contained in:
Peter Nelson
2019-02-14 21:07:15 +00:00
committed by PeterN
parent 3542ed53d4
commit 8b1b3fd0f9
13 changed files with 285 additions and 147 deletions

View File

@@ -527,7 +527,7 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
* @param ind Industry associated with neutral station (e.g. oil rig) or NULL
*/
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted, const Industry *ind)
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted)
{
CargoArray acceptance;
if (always_accepted != NULL) *always_accepted = 0;
@@ -551,14 +551,9 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
if (!_settings_game.station.serve_neutral_industries) {
if (ind != NULL) {
if (!IsTileType(tile, MP_INDUSTRY)) continue;
if (Industry::GetByTile(tile) != ind) continue;
} else {
if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != NULL) continue;
}
}
/* Ignore industry if it has a neutral station. */
if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != NULL) continue;
AddAcceptedCargo(tile, acceptance, always_accepted);
}
}
@@ -566,6 +561,24 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo
return acceptance;
}
/**
* Get the acceptance of cargoes around the station in.
* @param st Station to get acceptance of.
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
*/
static CargoArray GetAcceptanceAroundStation(const Station *st, CargoTypes *always_accepted)
{
CargoArray acceptance;
if (always_accepted != NULL) *always_accepted = 0;
BitmapTileIterator it(st->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
AddAcceptedCargo(tile, acceptance, always_accepted);
}
return acceptance;
}
/**
* Update the acceptance for a station.
* @param st Station to update
@@ -579,14 +592,7 @@ void UpdateStationAcceptance(Station *st, bool show_msg)
/* And retrieve the acceptance. */
CargoArray acceptance;
if (!st->rect.IsEmpty()) {
acceptance = GetAcceptanceAroundTiles(
TileXY(st->rect.left, st->rect.top),
st->rect.right - st->rect.left + 1,
st->rect.bottom - st->rect.top + 1,
st->GetCatchmentRadius(),
&st->always_accepted,
_settings_game.station.serve_neutral_industries ? NULL : st->industry
);
acceptance = GetAcceptanceAroundStation(st, &st->always_accepted);
}
/* Adjust in case our station only accepts fewer kinds of goods */
@@ -736,7 +742,7 @@ static void DeleteStationIfEmpty(BaseStation *st)
void Station::AfterStationTileSetChange(bool adding, StationType type)
{
this->UpdateVirtCoord();
this->RecomputeIndustriesNear();
this->RecomputeCatchment();
DirtyCompanyInfrastructureWindows(this->owner);
if (adding) InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
@@ -1643,7 +1649,7 @@ CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint3
if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
st->MarkTilesDirty(false);
st->RecomputeIndustriesNear();
st->RecomputeCatchment();
}
/* Now apply the rail cost to the number that we deleted */
@@ -1726,7 +1732,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
Station *st = Station::GetByTile(tile);
CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]);
if (flags & DC_EXEC) st->RecomputeIndustriesNear();
if (flags & DC_EXEC) st->RecomputeCatchment();
return cost;
}
@@ -3215,9 +3221,8 @@ void TriggerWatchedCargoCallbacks(Station *st)
if (cargoes == 0) return;
/* Loop over all houses in the catchment. */
Rect r = st->GetCatchmentRect();
TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
TILE_AREA_LOOP(tile, ta) {
BitmapTileIterator it(st->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE)) {
WatchedCargoCallback(tile, cargoes);
}
@@ -3623,7 +3628,7 @@ void IncreaseStats(Station *st, const Vehicle *front, StationID next_station_id)
* As usage is not such an important figure anyway we just
* ignore the additional cargo then.*/
IncreaseStats(st, v->cargo_type, next_station_id, v->refit_cap,
min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
}
}
}
@@ -3789,57 +3794,63 @@ CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CommandCost();
}
static void AddNearbyStationsByCatchment(TileIndex tile, StationList *stations, StationList &nearby)
{
for (Station *st : nearby) {
if (st->TileIsInCatchment(tile)) stations->insert(st);
}
}
/**
* Find all stations around a rectangular producer (industry, house, headquarter, ...)
*
* @param location The location/area of the producer
* @param stations The list to store the stations in
* @param use_nearby Use nearby station list of industry/town associated with location.tile
*/
void FindStationsAroundTiles(const TileArea &location, StationList *stations)
void FindStationsAroundTiles(const TileArea &location, StationList *stations, bool use_nearby)
{
/* area to search = producer plus station catchment radius */
uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
if (use_nearby) {
/* Industries and towns maintain a list of nearby stations */
if (IsTileType(location.tile, MP_INDUSTRY)) {
/* Industry nearby stations are already filtered by catchment. */
stations = &Industry::GetByTile(location.tile)->stations_near;
return;
} else if (IsTileType(location.tile, MP_HOUSE)) {
/* Town nearby stations need to be filtered per tile. */
assert(location.w == 1 && location.h == 1);
AddNearbyStationsByCatchment(location.tile, stations, Town::GetByTile(location.tile)->stations_near);
return;
}
}
/* Not using, or don't have a nearby stations list, so we need to scan. */
uint x = TileX(location.tile);
uint y = TileY(location.tile);
uint min_x = (x > max_rad) ? x - max_rad : 0;
uint max_x = x + location.w + max_rad;
uint min_y = (y > max_rad) ? y - max_rad : 0;
uint max_y = y + location.h + max_rad;
std::set<StationID> seen_stations;
IndustryID ind = IsTileType(location.tile, MP_INDUSTRY) ? GetIndustryIndex(location.tile) : INVALID_INDUSTRY;
/* Scan an area around the building covering the maximum possible station
* to find the possible nearby stations. */
uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
TileArea ta(TileXY(max<int>(0, x - max_c), max<int>(0, y - max_c)), TileXY(min<int>(MapMaxX(), x + location.w + max_c), min<int>(MapMaxY(), y + location.h + max_c)));
TILE_AREA_LOOP(tile, ta) {
if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
}
if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1;
if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1;
if (max_x >= MapSizeX()) max_x = MapSizeX() - 1;
if (max_y >= MapSizeY()) max_y = MapSizeY() - 1;
for (StationID stationid : seen_stations) {
Station *st = Station::GetIfValid(stationid);
if (st == NULL) continue; /* Waypoint */
for (uint cy = min_y; cy < max_y; cy++) {
for (uint cx = min_x; cx < max_x; cx++) {
TileIndex cur_tile = TileXY(cx, cy);
if (!IsTileType(cur_tile, MP_STATION)) continue;
/* Check if station is attached to an industry */
if (!_settings_game.station.serve_neutral_industries && st->industry != NULL) continue;
Station *st = Station::GetByTile(cur_tile);
/* st can be NULL in case of waypoints */
if (st == NULL) continue;
/* Check if neutral station is attached to us */
if (!_settings_game.station.serve_neutral_industries && st->industry != NULL && st->industry->index != ind) continue;
if (_settings_game.station.modified_catchment) {
int rad = st->GetCatchmentRadius();
int rad_x = cx - x;
int rad_y = cy - y;
if (rad_x < -rad || rad_x >= rad + location.w) continue;
if (rad_y < -rad || rad_y >= rad + location.h) continue;
/* Test if the tile is within the station's catchment */
TILE_AREA_LOOP(tile, location) {
if (st->TileIsInCatchment(tile)) {
stations->insert(st);
break;
}
/* Insert the station in the set. This will fail if it has
* already been added.
*/
stations->insert(st);
}
}
}
@@ -3950,8 +3961,8 @@ void BuildOilRig(TileIndex tile)
st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
st->UpdateVirtCoord();
st->RecomputeCatchment();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
}
void DeleteOilRig(TileIndex tile)
@@ -3968,7 +3979,7 @@ void DeleteOilRig(TileIndex tile)
st->rect.AfterRemoveTile(st, tile);
st->UpdateVirtCoord();
st->RecomputeIndustriesNear();
st->RecomputeCatchment();
if (!st->IsInUse()) delete st;
}