(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to the Window class and remove Window from their naming.
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@@ -83,7 +83,7 @@ public:
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virtual void OnPaint()
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{
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DrawWindowWidgets(this);
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this->DrawWidgets();
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DoDrawStringCentered(140, 16, this->landinfo_data[0], TC_LIGHT_BLUE);
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DoDrawStringCentered(140, 27, this->landinfo_data[1], TC_FROMSTRING);
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@@ -289,7 +289,7 @@ struct AboutWindow : public Window {
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" Chris Sawyer - For an amazing game!"
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};
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DrawWindowWidgets(this);
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this->DrawWidgets();
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/* Show original copyright and revision version */
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DrawStringCentered(210, 17, STR_00B6_ORIGINAL_COPYRIGHT, TC_FROMSTRING);
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@@ -371,7 +371,7 @@ public:
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};
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CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
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DrawWindowWidgets(this);
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this->DrawWidgets();
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CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
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/* If the error message comes from a NewGRF, we must use the text ref. stack reserved for error messages.
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@@ -998,7 +998,7 @@ struct QueryStringWindow : public QueryStringBaseWindow
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virtual void OnPaint()
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{
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SetDParam(0, this->caption);
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DrawWindowWidgets(this);
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this->DrawWidgets();
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this->DrawEditBox(QUERY_STR_WIDGET_TEXT);
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}
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@@ -1153,7 +1153,7 @@ struct QueryWindow : public Window {
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virtual void OnPaint()
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{
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CopyInDParam(0, this->params, lengthof(this->params));
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DrawWindowWidgets(this);
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this->DrawWidgets();
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CopyInDParam(0, this->params, lengthof(this->params));
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DrawStringMultiCenter(this->width / 2, (this->height / 2) - 10, this->message, this->width - 2);
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@@ -1419,7 +1419,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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int y;
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SetVScrollCount(this, _fios_num);
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DrawWindowWidgets(this);
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this->DrawWidgets();
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DrawFiosTexts(this->width);
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if (_savegame_sort_dirty) {
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@@ -1428,7 +1428,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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}
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GfxFillRect(this->widget[7].left + 1, this->widget[7].top + 1, this->widget[7].right, this->widget[7].bottom, 0xD7);
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DrawSortButtonState(this, _savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
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this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
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y = this->widget[7].top + 1;
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for (pos = this->vscroll.pos; pos < _fios_num; pos++) {
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