Codechange: [Win32] Move GDI specific drawing code into the GDI video driver class.
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@@ -37,15 +37,20 @@ protected:
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void InputLoop() override;
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bool LockVideoBuffer() override;
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void UnlockVideoBuffer() override;
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void Paint() override;
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void PaintThread() override;
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void CheckPaletteAnim() override;
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bool MakeWindow(bool full_screen);
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/** (Re-)create the backing store. */
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virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
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/** Palette of the window has changed. */
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virtual void PaletteChanged(HWND hWnd) = 0;
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private:
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std::unique_lock<std::recursive_mutex> draw_lock;
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void ClientSizeChanged(int w, int h);
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static void PaintThreadThunk(VideoDriver_Win32Base *drv);
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friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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@@ -60,6 +65,13 @@ public:
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bool AfterBlitterChange() override;
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const char *GetName() const override { return "win32"; }
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protected:
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void Paint() override;
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void PaintThread() override;
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bool AllocateBackingStore(int w, int h, bool force = false) override;
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void PaletteChanged(HWND hWnd) override;
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};
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/** The factory for Windows' video driver. */
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