Codechange: [Network] Let server changing a client name use std::string
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@@ -73,7 +73,7 @@ void NetworkServerUpdateGameInfo();
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void NetworkServerShowStatusToConsole();
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bool NetworkServerStart();
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void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
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bool NetworkServerChangeClientName(ClientID client_id, const char *new_name);
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bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);
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void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
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