Debug: Add misc debug bit for tropic mode zoning overlay
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@@ -273,6 +273,16 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) {
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return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
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}
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_TROPIC_ZONE))) {
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switch (GetTropicZone(tile)) {
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case TROPICZONE_DESERT:
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return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
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case TROPICZONE_RAINFOREST:
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return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
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default:
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break;
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}
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}
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return ZONING_INVALID_SPRITE_ID;
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}
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