(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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@@ -2228,7 +2228,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
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return false;
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_players_ai[p->index].cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(_players_ai[p->index].cur_dir_a));
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return true;
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} else {
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} else { // IsBridge(tile)
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// Check if the bridge points in the right direction.
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// This is not really needed the first place AiRemoveTileAndGoForward is called.
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if (DiagDirToAxis(GetTunnelBridgeDirection(tile)) != (_players_ai[p->index].cur_dir_a & 1)) return false;
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