Recalculated route step sprite sizes when changing zoom levels
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@@ -157,6 +157,7 @@ void SetMouseCursor(CursorID cursor, PaletteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick();
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void UpdateCursorSize();
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void UpdateRouteStepSpriteSize();
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bool ChangeResInGame(int w, int h);
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void SortResolutions();
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bool ToggleFullScreen(bool fs);
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