(svn r16472) -Codechange: set vehicle type in SpecializedVehicle constructor instead of constructor of each vehicle type

This commit is contained in:
smatz
2009-05-30 20:13:12 +00:00
parent 7633362912
commit 8c11d612e4
7 changed files with 8 additions and 21 deletions

View File

@@ -19,9 +19,6 @@ struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
uint16 animation_state;
byte animation_substate;
/** Initializes the Vehicle to a special vehicle */
EffectVehicle() { this->type = VEH_EFFECT; }
/** We want to 'destruct' the right class. */
virtual ~EffectVehicle() {}