(svn r16472) -Codechange: set vehicle type in SpecializedVehicle constructor instead of constructor of each vehicle type

This commit is contained in:
smatz
2009-05-30 20:13:12 +00:00
parent 7633362912
commit 8c11d612e4
7 changed files with 8 additions and 21 deletions

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@@ -20,9 +20,6 @@ void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
TrackBitsByte state;
/** Initializes the Vehicle to a ship */
Ship() { this->type = VEH_SHIP; }
/** We want to 'destruct' the right class. */
virtual ~Ship() { this->PreDestructor(); }