(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs

This commit is contained in:
glx
2008-01-15 00:03:48 +00:00
parent 1bcca5aae2
commit 8c13852373
4 changed files with 11 additions and 23 deletions

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@@ -33,7 +33,6 @@ HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
void InitializeBuildingCounts();
void IncreaseBuildingCount(Town *t, HouseID house_id);
void DecreaseBuildingCount(Town *t, HouseID house_id);
void AfterLoadCountBuildings();
void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
void AnimateNewHouseTile(TileIndex tile);