(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
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@@ -33,7 +33,6 @@ HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
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void InitializeBuildingCounts();
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void IncreaseBuildingCount(Town *t, HouseID house_id);
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void DecreaseBuildingCount(Town *t, HouseID house_id);
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void AfterLoadCountBuildings();
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void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
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void AnimateNewHouseTile(TileIndex tile);
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