Codechange: [Network] Let admin-console use std::string(_view)
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@@ -62,12 +62,12 @@ public:
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NetworkRecvStatus SendCompanyStats();
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NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data);
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NetworkRecvStatus SendRcon(uint16 colour, const char *command);
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NetworkRecvStatus SendConsole(const char *origin, const char *command);
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NetworkRecvStatus SendRcon(uint16 colour, const std::string_view command);
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NetworkRecvStatus SendConsole(const std::string_view origin, const std::string_view command);
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NetworkRecvStatus SendGameScript(const std::string_view json);
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NetworkRecvStatus SendCmdNames();
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NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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NetworkRecvStatus SendRconEnd(const char *command);
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NetworkRecvStatus SendRconEnd(const std::string_view command);
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static void Send();
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static void AcceptConnection(SOCKET s, const NetworkAddress &address);
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@@ -108,8 +108,8 @@ void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bc
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void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data = 0, bool from_admin = false);
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void NetworkAdminUpdate(AdminUpdateFrequency freq);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
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void NetworkAdminConsole(const char *origin, const char *string);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string);
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void NetworkAdminConsole(const std::string_view origin, const std::string_view string);
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void NetworkAdminGameScript(const std::string_view json);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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