(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
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@@ -1448,10 +1448,10 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(58)) {
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/* Setting difficulty number_industries other than zero get bumped to +1
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* since a new option (very low at position1) has been added */
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if (_settings_game.difficulty.number_industries > 0) {
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_settings_game.difficulty.number_industries++;
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/* Setting difficulty industry_density other than zero get bumped to +1
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* since a new option (very low at position 1) has been added */
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if (_settings_game.difficulty.industry_density > 0) {
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_settings_game.difficulty.industry_density++;
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}
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/* Same goes for number of towns, although no test is needed, just an increment */
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@@ -2563,10 +2563,10 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(160)) {
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/* Setting difficulty number_industries other than zero get bumped to +1
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* since a new option (very low at position1) has been added */
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if (_settings_game.difficulty.number_industries > 0) {
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_settings_game.difficulty.number_industries++;
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/* Setting difficulty industry_density other than zero get bumped to +1
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* since a new option (minimal at position 1) has been added */
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if (_settings_game.difficulty.industry_density > 0) {
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_settings_game.difficulty.industry_density++;
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}
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}
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@@ -1444,7 +1444,7 @@ static const OldChunks game_difficulty_chunk[] = {
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
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OCL_NULL( 2), // competitor_start_time
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, industry_density ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
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