(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.

This commit is contained in:
alberth
2011-02-06 18:26:50 +00:00
parent f838069a44
commit 8c3041b3c9
7 changed files with 20 additions and 20 deletions

View File

@@ -1448,10 +1448,10 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(58)) {
/* Setting difficulty number_industries other than zero get bumped to +1
* since a new option (very low at position1) has been added */
if (_settings_game.difficulty.number_industries > 0) {
_settings_game.difficulty.number_industries++;
/* Setting difficulty industry_density other than zero get bumped to +1
* since a new option (very low at position 1) has been added */
if (_settings_game.difficulty.industry_density > 0) {
_settings_game.difficulty.industry_density++;
}
/* Same goes for number of towns, although no test is needed, just an increment */
@@ -2563,10 +2563,10 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(160)) {
/* Setting difficulty number_industries other than zero get bumped to +1
* since a new option (very low at position1) has been added */
if (_settings_game.difficulty.number_industries > 0) {
_settings_game.difficulty.number_industries++;
/* Setting difficulty industry_density other than zero get bumped to +1
* since a new option (minimal at position 1) has been added */
if (_settings_game.difficulty.industry_density > 0) {
_settings_game.difficulty.industry_density++;
}
}

View File

@@ -1444,7 +1444,7 @@ static const OldChunks game_difficulty_chunk[] = {
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
OCL_NULL( 2), // competitor_start_time
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, industry_density ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),