(svn r25289) -Codechange: Store width of statusbar and main toolbar directly in the WindowDesc.
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@@ -1203,8 +1203,6 @@ static MenuClickedProc * const _menu_clicked_procs[] = {
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MenuClickHelp, // 26
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};
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int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the main toolbar.
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/** Full blown container to make it behave exactly as we want :) */
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class NWidgetToolbarContainer : public NWidgetContainer {
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bool visible[WID_TN_END]; ///< The visible headers
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@@ -1256,7 +1254,7 @@ public:
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child_wid->current_x = child_wid->smallest_x;
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}
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}
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*_preferred_toolbar_size = nbuttons * this->smallest_x;
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w->window_desc->default_width = nbuttons * this->smallest_x;
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}
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void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
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@@ -1428,7 +1426,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
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assert(i < lengthof(this->panel_widths));
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this->panel_widths[i++] = child_wid->current_x;
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*_preferred_toolbar_size += child_wid->current_x;
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w->window_desc->default_width += child_wid->current_x;
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}
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}
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@@ -2111,10 +2109,8 @@ void AllocateToolbar()
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_last_built_roadtype = ROADTYPE_ROAD;
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if (_game_mode == GM_EDITOR) {
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_preferred_toolbar_size = &_toolb_scen_desc.default_width;
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new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
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} else {
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_preferred_toolbar_size = &_toolb_normal_desc.default_width;
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new MainToolbarWindow(&_toolb_normal_desc);
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}
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}
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