(svn r25289) -Codechange: Store width of statusbar and main toolbar directly in the WindowDesc.

This commit is contained in:
frosch
2013-05-26 19:24:37 +00:00
parent b6d76c4d4c
commit 8c4714ad90
5 changed files with 4 additions and 14 deletions

View File

@@ -1203,8 +1203,6 @@ static MenuClickedProc * const _menu_clicked_procs[] = {
MenuClickHelp, // 26
};
int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the main toolbar.
/** Full blown container to make it behave exactly as we want :) */
class NWidgetToolbarContainer : public NWidgetContainer {
bool visible[WID_TN_END]; ///< The visible headers
@@ -1256,7 +1254,7 @@ public:
child_wid->current_x = child_wid->smallest_x;
}
}
*_preferred_toolbar_size = nbuttons * this->smallest_x;
w->window_desc->default_width = nbuttons * this->smallest_x;
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
@@ -1428,7 +1426,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
assert(i < lengthof(this->panel_widths));
this->panel_widths[i++] = child_wid->current_x;
*_preferred_toolbar_size += child_wid->current_x;
w->window_desc->default_width += child_wid->current_x;
}
}
@@ -2111,10 +2109,8 @@ void AllocateToolbar()
_last_built_roadtype = ROADTYPE_ROAD;
if (_game_mode == GM_EDITOR) {
_preferred_toolbar_size = &_toolb_scen_desc.default_width;
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
} else {
_preferred_toolbar_size = &_toolb_normal_desc.default_width;
new MainToolbarWindow(&_toolb_normal_desc);
}
}