(svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers
This commit is contained in:
		@@ -1150,9 +1150,8 @@ bool AfterLoadGame(void)
 | 
			
		||||
	 * subtype to the new format */
 | 
			
		||||
	if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew();
 | 
			
		||||
 | 
			
		||||
	/* Connect front and rear engines of multiheaded trains
 | 
			
		||||
		since this info were no longer saved in savegame version 20 */
 | 
			
		||||
	if (!CheckSavegameVersion(20)) ConnectMultiheadedTrains();
 | 
			
		||||
	/* Connect front and rear engines of multiheaded trains */
 | 
			
		||||
	ConnectMultiheadedTrains();
 | 
			
		||||
 | 
			
		||||
	// Update current year
 | 
			
		||||
	SetDate(_date);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										35
									
								
								train_cmd.c
									
									
									
									
									
								
							
							
						
						
									
										35
									
								
								train_cmd.c
									
									
									
									
									
								
							@@ -3617,41 +3617,6 @@ void ConvertOldMultiheadToNew(void)
 | 
			
		||||
						break;
 | 
			
		||||
					default: NOT_REACHED(); break;
 | 
			
		||||
				}
 | 
			
		||||
				END_ENUM_WAGONS(u)
 | 
			
		||||
					u = v;
 | 
			
		||||
				BEGIN_ENUM_WAGONS(u)
 | 
			
		||||
					const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 | 
			
		||||
 | 
			
		||||
				if (u->u.rail.other_multiheaded_part != NULL) continue;
 | 
			
		||||
 | 
			
		||||
				if (rvi->flags & RVI_MULTIHEAD) {
 | 
			
		||||
					if (!IsTrainEngine(u)) {
 | 
			
		||||
						/* we got a rear car without a front car. We will convert it to a front one */
 | 
			
		||||
						SetTrainEngine(u);
 | 
			
		||||
						u->spritenum--;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					{
 | 
			
		||||
						Vehicle *w;
 | 
			
		||||
 | 
			
		||||
						for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
 | 
			
		||||
						if (w != NULL) {
 | 
			
		||||
							/* we found a car to partner with this engine. Now we will make sure it face the right way */
 | 
			
		||||
							if (IsTrainEngine(w)) {
 | 
			
		||||
								ClearTrainEngine(w);
 | 
			
		||||
								w->spritenum++;
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						if (w != NULL) {
 | 
			
		||||
							w->u.rail.other_multiheaded_part = u;
 | 
			
		||||
							u->u.rail.other_multiheaded_part = w;
 | 
			
		||||
						} else {
 | 
			
		||||
							/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
 | 
			
		||||
							ClearMultiheaded(u);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				END_ENUM_WAGONS(u)
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user