(svn r20281) -Codechange: unify case scope closure + break coding style
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@@ -901,7 +901,8 @@ void GenerateLandscape(byte mode)
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for (uint i = ScaleByMapSize(GB(r, 9, 7) + 450); i != 0; --i) {
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GenerateTerrain(4, flag);
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}
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} break;
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break;
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}
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case LT_TROPIC: {
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uint32 r = Random();
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@@ -920,7 +921,8 @@ void GenerateLandscape(byte mode)
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for (uint i = ScaleByMapSize(GB(r, 17, 7) + 410); i != 0; --i) {
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GenerateTerrain(3, flag);
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}
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} break;
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break;
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}
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default: {
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uint32 r = Random();
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@@ -929,7 +931,8 @@ void GenerateLandscape(byte mode)
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for (; i != 0; --i) {
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GenerateTerrain(_settings_game.difficulty.terrain_type, 0);
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}
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} break;
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break;
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}
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}
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}
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