(svn r13255) -Codechange: move _opt to _settings.
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@@ -49,7 +49,7 @@ static const Widget _select_game_widgets[] = {
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static inline void SetNewLandscapeType(byte landscape)
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{
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_opt_newgame.landscape = landscape;
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_settings_newgame.game_creation.landscape = landscape;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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@@ -76,17 +76,17 @@ private:
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public:
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SelectGameWindow(const WindowDesc *desc) : Window(desc)
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{
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this->LowerWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE);
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this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _opt_newgame.landscape == LT_TEMPERATE);
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this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _opt_newgame.landscape == LT_ARCTIC);
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this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _opt_newgame.landscape == LT_TROPIC);
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this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _opt_newgame.landscape == LT_TOYLAND);
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
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this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
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this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
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SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level);
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this->DrawWidgets();
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}
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@@ -115,7 +115,7 @@ public:
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case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
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case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
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this->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE);
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this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
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SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
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break;
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