(svn r13255) -Codechange: move _opt to _settings.
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@@ -1477,7 +1477,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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} else {
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/* in single player _local player is always valid */
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const Player *p = GetPlayer(_local_player);
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this->window_number = _opt.diff_level;
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this->window_number = _settings.difficulty.diff_level;
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this->rank = SaveHighScoreValue(p);
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}
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