Fix #301: Network server local company change on load did not update network state
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@@ -1251,7 +1251,11 @@ void SwitchToMode(SwitchMode new_mode)
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}
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}
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/* Update the local company for a loaded game. It is either always
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/* Update the local company for a loaded game. It is either always
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* a company or in the case of a dedicated server a spectator */
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* a company or in the case of a dedicated server a spectator */
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SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : GetDefaultLocalCompany());
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if (_network_server && !_network_dedicated) {
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NetworkServerDoMove(CLIENT_ID_SERVER, GetDefaultLocalCompany());
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} else {
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SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : GetDefaultLocalCompany());
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}
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if (_ctrl_pressed && !_network_dedicated) {
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if (_ctrl_pressed && !_network_dedicated) {
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DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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}
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}
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