(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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@@ -27,7 +27,7 @@ struct CFollowTrackT : public FollowTrack_t
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m_new_tile = INVALID_TILE;
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m_new_td_bits = TRACKDIR_BIT_NONE;
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m_exitdir = INVALID_DIAGDIR;
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m_is_station = m_is_tunnel = false;
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m_is_station = m_is_bridge = m_is_tunnel = false;
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m_tiles_skipped = 0;
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}
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@@ -60,6 +60,9 @@ protected:
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/** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */
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FORCEINLINE void FollowTileExit()
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{
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m_is_station = m_is_bridge = m_is_tunnel = false;
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m_tiles_skipped = 0;
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// extra handling for tunnels in our direction
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if (IsTunnelTile(m_old_tile)) {
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DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile);
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@@ -73,11 +76,22 @@ protected:
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}
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assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir);
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}
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// not a tunnel or station
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m_is_tunnel = false;
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m_tiles_skipped = 0;
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// normal or station tile
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// extra handling for bridge ramp in our direction
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if (IsBridgeTile(m_old_tile)) {
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DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile);
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if (bridge_enterdir == m_exitdir) {
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// we are entering the bridge ramp
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m_new_tile = GetOtherBridgeEnd(m_old_tile);
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uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile);
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m_tiles_skipped = bridge_length;
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m_is_bridge = true;
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return;
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}
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assert(ReverseDiagDir(bridge_enterdir) == m_exitdir);
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}
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// normal or station tile, do one step
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TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
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m_new_tile = TILE_ADD(m_old_tile, diff);
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@@ -152,22 +166,7 @@ protected:
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// rail transport is possible only on tiles with the same owner as vehicle
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if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) {
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// different owner
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if (IsBridgeTile(m_new_tile)) {
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if (IsBridgeMiddle(m_new_tile)) {
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// bridge middle has no owner - tile is owned by the owner of the under-bridge track
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if (GetBridgeAxis(m_new_tile) != DiagDirToAxis(m_exitdir)) {
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// so it must be under bridge track (and wrong owner)
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return false;
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}
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// in the middle of the bridge - when we came here, it should be ok
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} else {
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// different owner, on the bridge ramp
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return false;
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}
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} else {
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// different owner, not a bridge
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return false;
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}
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return false;
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}
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// rail transport is possible only on compatible rail types
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@@ -215,7 +214,7 @@ protected:
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m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
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m_exitdir = exitdir;
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m_tiles_skipped = 0;
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m_is_tunnel = m_is_station = false;
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m_is_tunnel = m_is_bridge = m_is_station = false;
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return true;
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}
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}
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@@ -249,20 +248,10 @@ public:
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int max_speed = INT_MAX; // no limit
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// for now we handle only on-bridge speed limit
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if (IsBridgeTile(m_old_tile) && !IsWaterTT() && IsDiagonalTrackdir(m_old_td)) {
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bool is_on_bridge = true;
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if (IsBridgeMiddle(m_old_tile)) {
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// get track axis
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Axis track_axis = DiagDirToAxis(TrackdirToExitdir(m_old_td));
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// get under-bridge axis
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Axis bridge_axis = GetBridgeAxis(m_old_tile);
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if (track_axis != bridge_axis) is_on_bridge = false;
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}
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if (is_on_bridge) {
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int spd = _bridge[GetBridgeType(m_old_tile)].speed;
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if (IsRoadTT()) spd *= 2;
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if (max_speed > spd) max_speed = spd;
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}
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if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
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int spd = _bridge[GetBridgeType(m_old_tile)].speed;
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if (IsRoadTT()) spd *= 2;
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if (max_speed > spd) max_speed = spd;
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}
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// if min speed was requested, return it
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@@ -95,6 +95,7 @@ typedef struct FollowTrack_t
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TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
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DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
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bool m_is_tunnel; ///< last turn passed tunnel
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bool m_is_bridge; ///< last turn passed bridge ramp
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bool m_is_station; ///< last turn passed station
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int m_tiles_skipped; ///< number of skipped tunnel or station tiles
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} FollowTrack_t;
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@@ -9,7 +9,7 @@ struct CYapfCostBase {
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FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
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{
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if (IsDiagonalTrackdir(td)) {
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if (IsBridgeTile(tile) && IsBridgeRamp(tile)) {
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if (IsBridgeTile(tile)) {
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// it is bridge ramp, check if we are entering the bridge
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if (GetBridgeRampDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are living it, no penalty
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// we are entering the bridge
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@@ -243,8 +243,6 @@ bool YapfCheckReverseTrain(Vehicle* v)
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return reverse;
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}
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static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse);
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bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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{
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*depot_tile = INVALID_TILE;
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@@ -252,12 +250,8 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe
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Vehicle* last_veh = GetLastVehicleInChain(v);
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bool first_in_tunnel = v->u.rail.track == 0x40;
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bool last_in_tunnel = last_veh->u.rail.track == 0x40;
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// tile where the engine and last wagon are
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TileIndex tile = first_in_tunnel ? YapfGetVehicleOutOfTunnelTile(v, false) : v->tile;
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TileIndex last_tile = last_in_tunnel ? YapfGetVehicleOutOfTunnelTile(last_veh, true) : last_veh->tile;
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TileIndex tile = v->tile;
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TileIndex last_tile = last_veh->tile;
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// their trackdirs
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Trackdir td = GetVehicleTrackdir(v);
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@@ -276,38 +270,6 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe
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return ret;
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}
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/** Retrieve the exit-tile of the vehicle from inside a tunnel
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* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
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* direction for determining which end of the tunnel to find
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* @param v the vehicle which is inside the tunnel and needs an exit
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* @param bReverse should we search for the tunnel exit in the opposite direction?
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* @return the exit-tile of the tunnel based on the vehicle's direction
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* taken from tunnelbridge_cmd.c where the function body was disabled by
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* #if 1 #else #endif (at r5951). Added bReverse argument to allow two-way
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* operation (YapfFindNearestRailDepotTwoWay). */
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static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse)
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{
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TileIndex tile = v->tile;
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DiagDirection dir = DirToDiagDir((Direction)v->direction);
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TileIndexDiff delta = TileOffsByDiagDir(dir);
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byte z = v->z_pos;
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if (bReverse) {
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delta = -delta;
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} else {
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dir = ReverseDiagDir(dir);
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}
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while (
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!IsTunnelTile(tile) ||
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GetTunnelDirection(tile) != dir ||
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GetTileZ(tile) != z
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) {
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tile += delta;
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}
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return tile;
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}
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/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
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int CSegmentCostCacheBase::s_rail_change_counter = 0;
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@@ -428,7 +428,6 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
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Depot* YapfFindNearestRoadDepot(const Vehicle *v)
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{
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TileIndex tile = v->tile;
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if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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Trackdir trackdir = GetVehicleTrackdir(v);
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if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
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return NULL;
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