(svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it

-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
This commit is contained in:
truelight
2007-09-13 18:22:34 +00:00
parent 1970e657a3
commit 8cd9ab9b7e
11 changed files with 35 additions and 25 deletions

View File

@@ -25,6 +25,7 @@ uint _sprite_cache_size = 4;
struct SpriteCache {
void *ptr;
uint8 file_slot;
uint32 file_pos;
int16 lru;
uint32 id;
@@ -127,6 +128,7 @@ void* AllocSprite(size_t);
static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
{
uint8 file_slot = sc->file_slot;
uint32 file_pos = sc->file_pos;
DEBUG(sprite, 9, "Load sprite %d", id);
@@ -136,7 +138,8 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
/* SPR_IMG_QUERY is a BIG FAT RED ? */
id = SPR_IMG_QUERY;
file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
file_slot = GetSpriteCache(SPR_IMG_QUERY)->file_slot;
file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
}
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
@@ -145,7 +148,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
SpriteLoaderPNG sprite_loader;
SpriteLoader::Sprite sprite;
if (sprite_loader.LoadSprite(&sprite, sc->grf_name, sc->id)) {
if (sprite_loader.LoadSprite(&sprite, sc->grf_name, 0, sc->id)) {
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
@@ -161,7 +164,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
#endif /* WITH_PNG */
}
FioSeekToFile(file_pos);
FioSeekToFile(file_slot, file_pos);
/* Read the size and type */
int num = FioReadWord();
@@ -232,7 +235,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
SpriteLoaderGrf sprite_loader;
SpriteLoader::Sprite sprite;
if (!sprite_loader.LoadSprite(&sprite, sc->grf_name, file_pos)) return NULL;
if (!sprite_loader.LoadSprite(&sprite, sc->grf_name, file_slot, file_pos)) return NULL;
if (id == 142) sprite.height = 10; // Compensate for a TTD bug
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
@@ -241,10 +244,10 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
}
bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id)
bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id)
{
SpriteCache *sc;
uint32 file_pos = FioGetPos() | (file_index << 24);
uint32 file_pos = FioGetPos();
if (!ReadSpriteHeaderSkipData()) return false;
@@ -253,6 +256,7 @@ bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id)
}
sc = AllocateSpriteCache(load_index);
sc->file_slot = file_slot;
sc->file_pos = file_pos;
sc->ptr = NULL;
sc->lru = 0;
@@ -280,6 +284,7 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr)
SpriteCache *scold = GetSpriteCache(old_spr);
SpriteCache *scnew = AllocateSpriteCache(new_spr);
scnew->file_slot = scold->file_slot;
scnew->file_pos = scold->file_pos;
scnew->ptr = NULL;
scnew->id = scold->id;