(svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it

-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
This commit is contained in:
truelight
2007-09-13 18:22:34 +00:00
parent 1970e657a3
commit 8cd9ab9b7e
11 changed files with 35 additions and 25 deletions

View File

@@ -8,10 +8,10 @@
#include "../debug.h"
#include "grf.hpp"
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos)
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_pos);
FioSeekToFile(file_slot, file_pos);
/* Read the size and type */
int num = FioReadWord();

View File

@@ -12,7 +12,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos);
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos);
};
#endif /* SPRITELOADER_GRF_HPP */

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@@ -180,7 +180,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
return true;
}
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos)
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos)
{
if (!LoadPNG(sprite, filename, file_pos, false)) return false;
if (!LoadPNG(sprite, filename, file_pos, true)) return false;

View File

@@ -12,7 +12,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos);
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos);
};
#endif /* SPRITELOADER_PNG_HPP */

View File

@@ -26,7 +26,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos) = 0;
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos) = 0;
virtual ~SpriteLoader() { }
};