TBTR: Fix appending to template not refreshing window in MP
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@@ -1674,13 +1674,12 @@ struct BuildVehicleWindow : Window {
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if (*(this->virtual_train_out) == nullptr) {
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*(this->virtual_train_out) = toadd;
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InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
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} else {
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VehicleID target = (*(this->virtual_train_out))->GetLastUnit()->index;
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DoCommandP(0, (1 << 23) | (1 << 21) | toadd->index, target, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE), CcMoveNewVirtualEngine);
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}
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InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
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InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN);
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}
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};
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@@ -1708,6 +1707,7 @@ void CcMoveNewVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1
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ShowErrorMessage(STR_ERROR_CAN_T_MOVE_VEHICLE, res.GetErrorMessage(), WL_INFO, 0, 0, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack(), res.GetExtraErrorMessage());
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}
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}
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InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
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}
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static WindowDesc _build_vehicle_desc(
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