(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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@@ -2317,7 +2317,7 @@ bool AfterLoadGame()
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if (CheckSavegameVersion(86)) {
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/* Now all crossings should be in correct state */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t);
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if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
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}
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}
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