(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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@@ -487,7 +487,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
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/* Always add road to the roadtypes (can't draw without it) */
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MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
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UpdateLevelCrossing(tile);
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UpdateLevelCrossing(tile, false);
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MarkTileDirtyByTile(tile);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4));
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