(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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@@ -136,6 +136,6 @@ bool ValParamRoadType(const RoadType rt);
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*/
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RoadTypes GetPlayerRoadtypes(const PlayerID p);
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void UpdateLevelCrossing(TileIndex tile);
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void UpdateLevelCrossing(TileIndex tile, bool sound = true);
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#endif /* ROAD_FUNC_H */
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