(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)

-Fix: crossing sound is bound to tile, not to vehicle
This commit is contained in:
smatz
2008-01-17 20:41:33 +00:00
parent ac0fa7f69f
commit 8d077b16d8
6 changed files with 31 additions and 25 deletions

View File

@@ -136,6 +136,6 @@ bool ValParamRoadType(const RoadType rt);
*/
RoadTypes GetPlayerRoadtypes(const PlayerID p);
void UpdateLevelCrossing(TileIndex tile);
void UpdateLevelCrossing(TileIndex tile, bool sound = true);
#endif /* ROAD_FUNC_H */