Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone, there really is no need for that anymore.
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		 Patric Stout
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			| @@ -80,6 +80,8 @@ public: | ||||
| 	NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; | ||||
| 	void GetClientName(char *client_name, const char *last) const; | ||||
|  | ||||
| 	void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr); | ||||
|  | ||||
| 	NetworkRecvStatus SendMap(); | ||||
| 	NetworkRecvStatus SendErrorQuit(ClientID client_id, NetworkErrorCode errorno); | ||||
| 	NetworkRecvStatus SendQuit(ClientID client_id); | ||||
|   | ||||
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