(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
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		@@ -10,6 +10,8 @@
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#include "../string_func.h"
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#include "../ai/ai.hpp"
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#include "../ai/ai_config.hpp"
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#include "../network/network.h"
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#include "../ai/ai_instance.hpp"
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static char _ai_saveload_name[64];
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static int  _ai_saveload_version;
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@@ -53,11 +55,15 @@ static void Load_AIPL()
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	CompanyID index;
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	while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
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		AIConfig *config = AIConfig::GetConfig(index);
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		_ai_saveload_version = -1;
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		SlObject(NULL, _ai_company);
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		if (!_networking || _network_server) {
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			AIInstance::LoadEmpty();
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			continue;
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		}
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		AIConfig *config = AIConfig::GetConfig(index);
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		if (StrEmpty(_ai_saveload_name)) {
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			/* A random AI. */
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			config->ChangeAI(NULL);
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