(svn r3195) Use bitfields instead of explicit shifting/masking
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@@ -48,8 +48,10 @@ typedef struct DrawIndustryTileStruct {
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uint32 sprite_1;
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uint32 sprite_2;
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byte subtile_xy;
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byte width_height;
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byte subtile_x:4;
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byte subtile_y:4;
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byte width:4;
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byte height:4;
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byte dz;
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byte proc;
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} DrawIndustryTileStruct;
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@@ -377,10 +379,10 @@ static void DrawTile_Industry(TileInfo *ti)
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(image,
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ti->x | (dits->subtile_xy>>4),
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ti->y | (dits->subtile_xy&0xF),
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(dits->width_height>>4)+1,
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(dits->width_height&0xF)+1,
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ti->x + dits->subtile_x,
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ti->y + dits->subtile_y,
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dits->width + 1,
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dits->height + 1,
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dits->dz,
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z);
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