Fix various possible integer type conversion issues
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@@ -3993,12 +3993,12 @@ void UpdateViewportSizeZoom(Viewport *vp)
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UpdateViewportDirtyBlockLeftMargin(vp);
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if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
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memset(vp->map_draw_vehicles_cache.done_hash_bits, 0, sizeof(vp->map_draw_vehicles_cache.done_hash_bits));
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vp->map_draw_vehicles_cache.vehicle_pixels.assign(vp->width * vp->height, false);
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vp->map_draw_vehicles_cache.vehicle_pixels.assign(vp->ScreenArea(), false);
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
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vp->land_pixel_cache.assign(vp->height * vp->width * 4, 0xD7);
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vp->land_pixel_cache.assign(vp->ScreenArea() * 4, 0xD7);
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} else {
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vp->land_pixel_cache.assign(vp->height * vp->width, 0xD7);
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vp->land_pixel_cache.assign(vp->ScreenArea(), 0xD7);
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}
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} else {
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vp->map_draw_vehicles_cache.vehicle_pixels.clear();
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@@ -4108,7 +4108,7 @@ void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bo
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uint bitdepth = BlitterFactory::GetCurrentBlitter()->GetScreenDepth() / 8;
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uint8 *land_cache = vp->land_pixel_cache.data() + ((l + (t * vp->width)) * bitdepth);
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while (--h) {
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memset(land_cache, 0xD7, w * bitdepth);
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memset(land_cache, 0xD7, (size_t)w * bitdepth);
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land_cache += vp->width * bitdepth;
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}
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}
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