Avoid std::scoped_lock for MacOS 10.12 compatibility
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@@ -730,7 +730,13 @@ void NetworkUDPInitialize()
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DEBUG(net, 1, "[udp] initializing listeners");
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assert(_udp_client.socket == nullptr && _udp_server.socket == nullptr && _udp_master.socket == nullptr);
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std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex);
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// std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex);
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/* Avoid std::scoped_lock for MacOS 10.12 compatibility */
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std::unique_lock<std::mutex> lock1(_udp_client.mutex, std::defer_lock);
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std::unique_lock<std::mutex> lock2(_udp_server.mutex, std::defer_lock);
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std::unique_lock<std::mutex> lock3(_udp_master.mutex, std::defer_lock);
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std::lock(lock1, lock2, lock3);
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_udp_client.socket = new ClientNetworkUDPSocketHandler();
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