(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations

This commit is contained in:
smatz
2007-12-17 22:04:07 +00:00
parent 89e49e5e95
commit 8d91abdfe3
5 changed files with 23 additions and 18 deletions

View File

@@ -17,7 +17,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
uint offset = 0;
/* Find the offset of this zoom-level */
offset = ((const uint8 *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
offset = ((const uint8 *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2] | ((const byte *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2 + 1] << 8;
/* Find where to start reading in the source sprite */
src = (const uint8 *)bp->sprite + offset;
@@ -110,9 +110,9 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
uint index = 0;
/* Make memory for all zoom-levels */
memory += (int)ZOOM_LVL_END * sizeof(uint16);
for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
memory += UnScaleByZoom(sprite->height, (ZoomLevel)i) * UnScaleByZoom(sprite->width, (ZoomLevel)i);
memory += (int)(ZOOM_LVL_END - ZOOM_LVL_BEGIN) * sizeof(uint16);
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
index += 2;
}
@@ -121,7 +121,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
temp_dst = MallocT<byte>(memory);
/* Make the sprites per zoom-level */
for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
/* Store the scaled image */
const SpriteLoader::CommonPixel *src;
@@ -131,19 +131,19 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
byte *dst = &temp_dst[index];
for (int y = 0; y < UnScaleByZoom(sprite->height, (ZoomLevel)i); y++) {
for (int y = 0; y < UnScaleByZoom(sprite->height, i); y++) {
uint trans = 0;
uint pixels = 0;
uint last_color = 0;
uint count_index = 0;
uint rx = 0;
src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width];
src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) {
for (int x = 0; x < UnScaleByZoom(sprite->width, i); x++) {
uint color = 0;
/* Get the color keeping in mind the zoom-level */
for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) {
for (int j = 0; j < ScaleByZoom(1, i); j++) {
if (src->m != 0) color = src->m;
src++;
rx++;