(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)

-Fix: crossing sound is bound to tile, not to vehicle
This commit is contained in:
smatz
2008-01-17 20:41:33 +00:00
parent 8794c5bc3c
commit 8dbf03e322
6 changed files with 31 additions and 25 deletions

View File

@@ -383,7 +383,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p
(track == TRACK_Y && road == ROAD_X)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
UpdateLevelCrossing(tile);
UpdateLevelCrossing(tile, false);
}
break;
}