Codechange: Use std::tuple for slope functions with two return values
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@@ -34,7 +34,7 @@ byte LowestSnowLine();
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void ClearSnowLine();
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int GetSlopeZInCorner(Slope tileh, Corner corner);
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Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
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std::tuple<Slope, int> GetFoundationSlope(TileIndex tile);
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uint GetPartialPixelZ(int x, int y, Slope corners);
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int GetSlopePixelZ(int x, int y, bool ground_vehicle = false);
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@@ -60,15 +60,12 @@ inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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* If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
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*
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* @param tile The tile of interest.
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* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
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* @return The slope on top of the foundation.
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* @return The slope on top of the foundation and the z of the foundation.
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*/
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inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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inline std::tuple<Slope, int> GetFoundationPixelSlope(TileIndex tile)
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{
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assert(z != nullptr);
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Slope s = GetFoundationSlope(tile, z);
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*z *= TILE_HEIGHT;
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return s;
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auto [s, z] = GetFoundationSlope(tile);
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return {s, z * TILE_HEIGHT};
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}
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/**
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