Codechange: Use std::tuple for slope functions with two return values
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@@ -265,26 +265,34 @@ inline void SetAnimationFrame(Tile t, byte frame)
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t.m7() = frame;
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}
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Slope GetTileSlope(TileIndex tile, int *h = nullptr);
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std::tuple<Slope, int> GetTileSlopeZ(TileIndex tile);
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int GetTileZ(TileIndex tile);
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int GetTileMaxZ(TileIndex tile);
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bool IsTileFlat(TileIndex tile, int *h = nullptr);
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/**
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* Return the slope of a given tile
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* Return the slope of a given tile inside the map.
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* @param tile Tile to compute slope of
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* @param h If not \c nullptr, pointer to storage of z height
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* @return Slope of the tile, except for the HALFTILE part
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*/
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inline Slope GetTilePixelSlope(TileIndex tile, int *h)
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inline Slope GetTileSlope(TileIndex tile)
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{
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Slope s = GetTileSlope(tile, h);
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if (h != nullptr) *h *= TILE_HEIGHT;
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return s;
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return std::get<0>(GetTileSlopeZ(tile));
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}
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Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h);
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/**
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* Return the slope of a given tile
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* @param tile Tile to compute slope of
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* @return Slope of the tile, except for the HALFTILE part, and the z height.
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*/
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inline std::tuple<Slope, int> GetTilePixelSlope(TileIndex tile)
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{
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auto [s, h] = GetTileSlopeZ(tile);
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return {s, h * TILE_HEIGHT};
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}
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std::tuple<Slope, int> GetTilePixelSlopeOutsideMap(int x, int y);
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/**
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* Get bottom height of the tile
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