(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
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@@ -511,7 +511,50 @@ SpriteID GetVehiclePalette(const Vehicle *v);
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* Best is to have a virtual value for it when it needs to change again */
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#define STATUS_BAR 5
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extern const uint32 _veh_build_proc_table[];
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extern const uint32 _veh_sell_proc_table[];
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extern const uint32 _veh_refit_proc_table[];
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extern const uint32 _send_to_depot_proc_table[];
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#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
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/* Functions to find the right command for certain vehicle type */
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static inline uint32 GetCmdBuildVeh(byte type)
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{
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return _veh_build_proc_table[VehTypeToIndex(type)];
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}
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static inline uint32 GetCmdBuildVeh(const Vehicle *v)
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{
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return GetCmdBuildVeh(v->type);
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}
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static inline uint32 GetCmdSellVeh(byte type)
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{
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return _veh_sell_proc_table[VehTypeToIndex(type)];
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}
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static inline uint32 GetCmdSellVeh(const Vehicle *v)
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{
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return GetCmdSellVeh(v->type);
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}
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static inline uint32 GetCmdRefitVeh(byte type)
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{
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return _veh_refit_proc_table[VehTypeToIndex(type)];
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}
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static inline uint32 GetCmdRefitVeh(const Vehicle *v)
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{
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return GetCmdRefitVeh(v->type);
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}
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static inline uint32 GetCmdSendToDepot(byte type)
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{
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return _send_to_depot_proc_table[VehTypeToIndex(type)];
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}
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static inline uint32 GetCmdSendToDepot(const Vehicle *v)
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{
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return GetCmdSendToDepot(v->type);
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}
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#endif /* VEHICLE_H */
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