(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size
you need it between 1 and 3 and therefore there is no one-on-one correspondence between widget-numbers and town-size. Based on a patch by Maedhros
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@@ -1003,7 +1003,7 @@ static Town *AllocateTown(void)
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* This obviously only works in the scenario editor. Function not removed
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* as it might be possible in the future to fund your own town :)
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* @param tile coordinates where town is built
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* @param p1 size of the town (1 = small, 2 = medium, 3 = large)
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* @param p1 size of the town (0 = random, 1 = small, 2 = medium, 3 = large)
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* @param p2 unused
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*/
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int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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