(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size

you need it between 1 and 3 and therefore there is no one-on-one correspondence between
 widget-numbers and town-size. Based on a patch by Maedhros
This commit is contained in:
Darkvater
2006-11-09 13:03:34 +00:00
parent 5d32907056
commit 8de434212e
2 changed files with 7 additions and 7 deletions

View File

@@ -1003,7 +1003,7 @@ static Town *AllocateTown(void)
* This obviously only works in the scenario editor. Function not removed
* as it might be possible in the future to fund your own town :)
* @param tile coordinates where town is built
* @param p1 size of the town (1 = small, 2 = medium, 3 = large)
* @param p1 size of the town (0 = random, 1 = small, 2 = medium, 3 = large)
* @param p2 unused
*/
int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)