Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game. Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
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@@ -313,8 +313,12 @@ enum SpriteType : byte {
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ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
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};
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/** The number of milliseconds per game tick. */
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static const uint MILLISECONDS_PER_TICK = 30;
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/**
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* The number of milliseconds per game tick.
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* The value 27 together with a day length of 74 ticks makes one day 1998 milliseconds, almost exactly 2 seconds.
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* With a 2 second day, one standard month is 1 minute, and one standard year is slightly over 12 minutes.
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*/
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static const uint MILLISECONDS_PER_TICK = 27;
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/** Information about the currently used palette. */
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struct Palette {
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