(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
This commit is contained in:
@@ -44,33 +44,33 @@ protected:
|
||||
friend void NetworkClose(bool close_admins);
|
||||
static ClientNetworkGameSocketHandler *my_client;
|
||||
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_BEGIN);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_SIZE);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DATA);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DONE);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE);
|
||||
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p);
|
||||
|
||||
static NetworkRecvStatus SendNewGRFsOk();
|
||||
static NetworkRecvStatus SendGetMap();
|
||||
|
Reference in New Issue
Block a user