Feature: GS methods to scroll viewport for players (#6745)

This commit is contained in:
Pavel Stupnikov
2018-04-24 20:19:01 +03:00
committed by frosch
parent 34b63930f5
commit 8e4bce58ea
8 changed files with 128 additions and 1 deletions

View File

@@ -10,9 +10,11 @@
/** @file script_viewport.cpp Implementation of ScriptViewport. */
#include "../../stdafx.h"
#include "script_error.hpp"
#include "script_viewport.hpp"
#include "script_game.hpp"
#include "script_map.hpp"
#include "../script_instance.hpp"
#include "../../viewport_func.h"
#include "../../safeguards.h"
@@ -24,3 +26,34 @@
ScrollMainWindowToTile(tile);
}
/* static */ bool ScriptViewport::ScrollEveryoneTo(TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
return ScriptObject::DoCommand(tile, VST_EVERYONE, 0, CMD_SCROLL_VIEWPORT);
}
/* static */ bool ScriptViewport::ScrollCompanyClientsTo(ScriptCompany::CompanyID company, TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
company = ScriptCompany::ResolveCompanyID(company);
EnforcePrecondition(false, company != ScriptCompany::COMPANY_INVALID);
return ScriptObject::DoCommand(tile, VST_COMPANY, company, CMD_SCROLL_VIEWPORT);
}
/* static */ bool ScriptViewport::ScrollClientTo(ScriptClient::ClientID client, TileIndex tile)
{
EnforcePrecondition(false, ScriptGame::IsMultiplayer());
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
client = ScriptClient::ResolveClientID(client);
EnforcePrecondition(false, client != ScriptClient::CLIENT_INVALID);
return ScriptObject::DoCommand(tile, VST_CLIENT, client, CMD_SCROLL_VIEWPORT);
}