Feature: GS methods to scroll viewport for players (#6745)
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@@ -10,9 +10,11 @@
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/** @file script_viewport.cpp Implementation of ScriptViewport. */
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#include "../../stdafx.h"
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#include "script_error.hpp"
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#include "script_viewport.hpp"
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#include "script_game.hpp"
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#include "script_map.hpp"
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#include "../script_instance.hpp"
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#include "../../viewport_func.h"
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#include "../../safeguards.h"
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@@ -24,3 +26,34 @@
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ScrollMainWindowToTile(tile);
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}
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/* static */ bool ScriptViewport::ScrollEveryoneTo(TileIndex tile)
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{
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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return ScriptObject::DoCommand(tile, VST_EVERYONE, 0, CMD_SCROLL_VIEWPORT);
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}
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/* static */ bool ScriptViewport::ScrollCompanyClientsTo(ScriptCompany::CompanyID company, TileIndex tile)
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{
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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company = ScriptCompany::ResolveCompanyID(company);
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EnforcePrecondition(false, company != ScriptCompany::COMPANY_INVALID);
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return ScriptObject::DoCommand(tile, VST_COMPANY, company, CMD_SCROLL_VIEWPORT);
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}
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/* static */ bool ScriptViewport::ScrollClientTo(ScriptClient::ClientID client, TileIndex tile)
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{
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EnforcePrecondition(false, ScriptGame::IsMultiplayer());
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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client = ScriptClient::ResolveClientID(client);
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EnforcePrecondition(false, client != ScriptClient::CLIENT_INVALID);
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return ScriptObject::DoCommand(tile, VST_CLIENT, client, CMD_SCROLL_VIEWPORT);
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}
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