Feature: GS methods to scroll viewport for players (#6745)
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@@ -13,6 +13,8 @@
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#define SCRIPT_VIEWPORT_HPP
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#include "script_object.hpp"
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#include "script_client.hpp"
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#include "script_company.hpp"
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/**
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* Class that manipulates the user's viewport.
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@@ -28,6 +30,38 @@ public:
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* @pre ScriptMap::IsValidTile(tile).
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*/
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static void ScrollTo(TileIndex tile);
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/**
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* Scroll the viewport of all players to the given tile,
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* where the tile will be in the center of the screen.
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* @param tile The tile to put in the center of the screen.
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* @pre ScriptObject::GetCompany() == OWNER_DEITY
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* @pre ScriptMap::IsValidTile(tile)
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*/
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static bool ScrollEveryoneTo(TileIndex tile);
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/**
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* Scroll the viewports of all players in the company to the given tile,
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* where the tile will be in the center of the screen.
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* @param company The company which players to scroll the viewport of.
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* @param tile The tile to put in the center of the screen.
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* @pre ScriptObject::GetCompany() == OWNER_DEITY
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* @pre ScriptMap::IsValidTile(tile)
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* @pre ResolveCompanyID(company) != COMPANY_INVALID
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*/
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static bool ScrollCompanyClientsTo(ScriptCompany::CompanyID company, TileIndex tile);
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/**
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* Scroll the viewport of the client to the given tile,
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* where the tile will be in the center of the screen.
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* @param client The client to scroll the viewport of.
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* @param tile The tile to put in the center of the screen.
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* @pre ScriptGame::IsMultiplayer()
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* @pre ScriptObject::GetCompany() == OWNER_DEITY
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* @pre ScriptMap::IsValidTile(tile)
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* @pre ResolveClientID(client) != CLIENT_INVALID
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*/
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static bool ScrollClientTo(ScriptClient::ClientID client, TileIndex tile);
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};
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#endif /* SCRIPT_ADMIN_HPP */
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