Network: Remove NETWORK_SEND_DOUBLE_SEED define
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@@ -81,9 +81,6 @@ uint32 _frame_counter; ///< The current frame.
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uint32 _last_sync_frame; ///< Used in the server to store the last time a sync packet was sent to clients.
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NetworkAddressList _broadcast_list; ///< List of broadcast addresses.
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uint32 _sync_seed_1; ///< Seed to compare during sync checks.
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#ifdef NETWORK_SEND_DOUBLE_SEED
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uint32 _sync_seed_2; ///< Second part of the seed.
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#endif
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uint64 _sync_state_checksum; ///< State checksum to compare during sync checks.
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uint32 _sync_frame; ///< The frame to perform the sync check.
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Date _last_sync_date; ///< The game date of the last successfully received sync frame
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@@ -1264,9 +1261,6 @@ void NetworkGameLoop()
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StateGameLoop();
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_sync_seed_1 = _random.state[0];
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#ifdef NETWORK_SEND_DOUBLE_SEED
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_sync_seed_2 = _random.state[1];
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#endif
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_sync_state_checksum = _state_checksum.state;
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(*_network_server_sync_records)[_network_server_sync_records_next] = { _frame_counter, _random.state[0], _state_checksum.state };
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